Items

<a href="https://www.caelumuniverse.com/world/items?name=Elit Tag" class="display-item">Elit Tag</a>

Elit Tag

Category: Dice

Resale Value: 5000 A

Allows for a designed Beatus to be redesigned with the same geno.
Find out more on how to do this in the Discord!

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<a href="https://www.caelumuniverse.com/world/items?name=Genetic Dice" class="display-item">Genetic Dice</a>

Genetic Dice

Category: Dice

Resale Value: 2500 A

Rolls for a random genetic mutation out of all possible current genetic mutations.
Must be applied to the initial breeding comment and cannot be added later.

This dice can be used up to three times on one breeding. Similar mutations will either cancel each other out or combine.

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<a href="https://www.caelumuniverse.com/world/items?name=Mutation Dice" class="display-item">Mutation Dice</a>

Mutation Dice

Category: Dice

Resale Value: 2500 A

Rolls for a random Beatus mutation out of all possible current Beatus Mutations.
Must be applied to the initial breeding comment and cannot be added later.

This dice can be used up to two times on one breeding. Similar mutations will either cancel each other out or combine.

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<a href="https://www.caelumuniverse.com/world/items?name=Physical Dice" class="display-item">Physical Dice</a>

Physical Dice

Category: Dice

Resale Value: 2500 A

Rolls for a random physical mutation out of all possible current physical mutations.
Must be applied to the initial breeding comment and cannot be added later.

This dice can be used up to three times on one breeding. Similar mutations will either cancel each other out or combine.

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Fire Magic Dice

Category: Dice

Resale Value: 1500 A

Allows for random Fire based magics, base, secondary base, and hybrids, to be rolled. In a breeding this dice will add at least 1 new magic to each foal, on a custom it will randomly roll a magic for you. The Fire Dice has a small chance to throw Divine magic.

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Air Magic Dice

Category: Dice

Resale Value: 1500 A

Allows for random Air based magics, base, secondary base, and hybrids, to be rolled. In a breeding this dice will add at least 1 new magic to each foal, on a custom it will randomly roll a magic for you. The Air Dice has a small chance to throw Divine magic.

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Light Magic Dice

Category: Dice

Resale Value: 750 A

Allows for random Light based magics, base, secondary base, and hybrids, to be rolled. In a breeding this dice will add at least 1 new magic to each foal, on a custom it will randomly roll a magic for you. The Light Dice has a small chance to throw Divine magic.

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Earth Magic Dice

Category: Dice

Resale Value: 1500 A

Allows for random Earth based magics, base, secondary base, and hybrids, to be rolled. In a breeding this dice will add at least 1 new magic to each foal, on a custom it will randomly roll a magic for you. The Earth Dice has a small chance to throw Umbral magic.

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Water Magic Dice

Category: Dice

Resale Value: 1500 A

Allows for random Water based magics, base, secondary base, and hybrids, to be rolled. In a breeding this dice will add at least 1 new magic to each foal, on a custom it will randomly roll a magic for you. The Water Dice has a small chance to throw Umbral magic.

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Dark Magic Dice

Category: Dice

Resale Value: 750 A

Allows for random Dark based magics, base, secondary base, and hybrids, to be rolled. In a breeding this dice will add at least 1 new magic to each foal, on a custom it will randomly roll a magic for you. The Dark Dice has a small chance to throw Umbral magic.

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10 results found.